Tuesday, July 15, 2008
Wednesday, January 16, 2008
Friday, November 30, 2007
Email Standards Project.

The Email Standards Project is about working with email client developers and the design community to improve web standards support and accessibility in email. The project was formed out of frustration with the inconsistent rendering of HTML emails in major email clients.
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Labels: advertising, brand, business, consumer, design, email, interactive, internet, technology, trend, UI, work
Tuesday, November 27, 2007
Facebook's Flaw: Humans
Facebook is no paragon of virtue. It bears the hallmarks of the kind of pump-and-dump service that sees us as sticky, monetizable eyeballs in need of pimping. The clue is in the steady stream of emails you get from Facebook: "So-and-so has sent you a message." Yeah, what is it? Facebook isn't telling -- you have to visit Facebook to find out, generate a banner impression, and read and write your messages using the halt-and-lame Facebook interface, which lags even end-of-lifed email clients like Eudora for composing, reading, filtering, archiving and searching. Emails from Facebook aren't helpful messages, they're eyeball bait, intended to send you off to the Facebook site, only to discover that Fred wrote "Hi again!" on your "wall." Like other "social" apps (cough eVite cough), Facebook has all the social graces of a nose-picking, hyperactive six-year-old, standing at the threshold of your attention and chanting, "I know something, I know something, I know something, won't tell you what it is!"
full article
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Labels: advertising, brand, business, consumer, email, interactive, internet, technology, trend, UI
Friday, November 16, 2007
Best Spam Ever

There are so many things about this one that I love. Click it to see full size. Trouser python? Moons of Saturn? His/her Royal Highness will attend, so I guess it's all good. Don't despond, order Megadik today.
- main opposition leader.
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Labels: advertising, business, consumer, email, interactive, pranks, technology
Sunday, October 21, 2007
Monday, September 24, 2007
Faub.org is Alive.

Kudos to Ness & Erik, who went deep and gave us faub.org. We've graduated from temp splash page to this wonderful and fun interim site, which will someday give birth to the full site, which has been an ongoing labor of love since the early days.
What's Faub.org? A growing handful of New Orleans-based creatives and techies, feeling a bit thrown to the winds post-Katrina, bound together in spirit and spirits. We design. We develop. We drink, and more often than not, we talk a lot. Check it out. Play around w. the site. Dragging stuff around encouraged. We're having some sort of launch party this Fall. More to come.
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Labels: advertising, brand, design, fauborg, guerrilla, interactive, internet, katrina, orleans, politics, pranks, projects, technology
Friday, September 7, 2007
Diesel Brand Denim.

Props to Diesel for this outstanding site. Check it out.
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Labels: advertising, brand, design, Flash, interactive, internet, technology
Saturday, September 1, 2007
Ignition.

We launched a local non-profit's site recently, with a nice custom PHP content management system.
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Labels: advertising, brand, business, interactive, internet, orleans, projects, technology, trumpet, UI
Sunday, August 12, 2007
Clean Is Happy?

This is a kind of funny site promoting what seems to be a bidet. I like all the hygiene euphemisms.
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Labels: advertising, brand, clorox, consumer, design, Flash, interactive, internet, trend
Friday, August 10, 2007
Billions McMillions

Billions McMillions, a.k.a. Bill McMullen, is a phenomenal pop designer. Love the stuff. Bad Brains, Beasties, Star Wars and Drum Machines. How could you go wrong? Check out the nice site.
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Labels: advertising, banksy, brand, design, graffiti, guerrilla, interactive, trend
Monday, August 6, 2007
The Secret of Design

Not sure it's this simple, but some neat ideas re: the cyclical nature of consumer ebbs & flows. From Baekdal.
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Labels: advertising, brand, business, consumer, design, trend
Thursday, July 12, 2007
The Napkin iDea.

Check out this brilliant iPhone parody site from iDea. Thanks to Malcolm for sending it this way!
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Labels: advertising, brand, consumer, design, guerrilla, interactive, internet, pranks, technology, trend
Mini-Killer?

The new Fiat 500 has a gorgeous site up.
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Labels: advertising, brand, consumer, design, interactive, internet, technology, UI
Wednesday, July 11, 2007
Future of Web Design

The Future of Web Design is all about getting together leading practitioners and thinkers in the design field to talk about trends, directions and exciting new happenings in the medium. This isn’t just another web event, but one that’s dedicated to the creativity in the profession, bringing back the ‘design’ and drawing together the diverse fields that doing ‘web design’ now represents.
The date for your diaries is the 7th and 8th November 2007.
topLabels: advertising, brand, business, consumer, design, Flash, interactive, internet, technology, trend, UI
Reboot

Reboot is a community event for the practical visionaries who are at the intersection of digital technology and change all around us...
2 days a year. 500 people. A journey into the interconnectedness of creation, participation, values, openness, decentralization, collaboration, complexity, technology, p2p, humanities, connectedness and many more areas.
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Labels: advertising, brand, business, consumer, design, interactive, internet, politics, technology, trend, UI
10,116-point Logo

The intricate and brilliant new New York Times logo sign in Times Square, courtesy of Pentagram. Read about it on their blog.
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Labels: advertising, brand, design, technology
Sunday, July 1, 2007
Banned in the U.K.

An ad campaign that promoted a computer game using the slogan "inner peace through outer violence" has been banned by the Advertising Standards Authority.
The posters for the Electronics Arts game Burnout Dominator were created by advertising agency Wieden & Kennedy Amsterdam and appeared throughout the London Underground. [read more]
from MediaGuardian.co.uk
topLabels: advertising, brand, design, politics
Voyeur Launch

HBO's Voyeur project launched a spectacular site as a part of a larger campaign that included some really cool projections. Read more about the development and launch here.
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Labels: advertising, brand, design, Flash, graffiti, guerrilla, interactive, technology, trend
Saturday, June 30, 2007
Real People Real Stuff.

This is a really neat concept - half craigslist, half YouTube, it allows people to show their stuff via video and sell it online. Click here or on the image above to see the woefully-underpopulated New Orleans section.
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Labels: advertising, business, consumer, interactive, internet, technology, trend
Saturday, June 23, 2007
Dangers of Glare
This Polaroid spot/minisite is suspiciously close to the Milwaukee's Best Beer Cannon. I guess that shooting things from cannons has become its own genre. How viral.
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Labels: advertising, brand
Friday, June 22, 2007
Music. Dance. Clock.

Incredible Flash-based apparel site. Check out the screen savers.
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Labels: advertising, brand, Flash, interactive
Monday, June 18, 2007
Liberators or Occupiers?

BBC is running this in NYC, allowing viewers to text their vote in. Click the image above to see the whole series. [read more]
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Labels: advertising, politics
Sunday, June 10, 2007
Inspiring Adverts












Labels: advertising, guerrilla
Saturday, June 2, 2007
Fast Food: Ads vs. Reality

Each item was purchased, taken home, and photographed immediately. Nothing was tampered with, run over by a car, or anything of the sort. It is an accurate representation in every case. Shiny, neon-orange, liquefied pump-cheese, and all.
See the photos here, courtesy of the West Virginia Surf Report.
Labels: advertising, food
Friday, June 1, 2007
Annunciation Interactive

I'm pleased to announce that I have partnered with Jonah Langenbeck and Annunication Interactive, a little design and technology studio in New Orleans. We are in the process of launching the company while serving existing customers.
Labels: advertising, design, orleans, projects
Thursday, April 12, 2007
Tuesday, April 10, 2007
Transparency Triumph

The non-competitive and the downright incompetent have very few stones left to hide under: never before have consumers’ purchase decisions been so strongly influenced by all kinds of transparency. In fact, Transparency Tyranny now rules:
"Old economy fog is clearing: no longer can incompetence, below-par performance, ignored global standards, anti-social & anti-eco behavior, or opaque pricing be obscured. In its place has come a transparent, fully informed marketplace, where producers have no excuse left to underperform. Transparency Tyranny for some, Transparency Triumph for others."
As promised in our Top 5 Trends For 2007 last January, we’ll expand on the Transparency Tyranny trend in this briefing: not only will we focus on what’s next for the by now ubiquitous transparency of recommendations and prices, but also on transparency of intention, of advice, of best of the best.
- Trendwatching.comLabels: advertising, brand, technology, trend
Wednesday, March 14, 2007
Saturday, March 10, 2007
The Paycheck Project

Built out this simple recruiting site for designer Scott Ray at Trumpet.
Labels: advertising, projects, trumpet
Wednesday, March 1, 2000
marchFIRST, 2000

I relocated to San Francisco on January of 2000, and accepted a position at USWeb/CKS managing the creative redevelopment of Sega's website. Got to work with some incredibly smart folks in a great, progressive environment. Later in the year, when the site had launched (and after celebrating the launch at E3 in L.A.), I joined the Visa account. I worked exclusively in online stuff for Visa - primarily supporting the launch of their chip-enabled 'smart' cards, and on partner programs with Buy.com and the NFL. After about six months on Visa, I transfered to the nascent brand naming group within the company, which had since been acquired and reborn as marchFIRST. By mid-2001, the dot com bubble had dramatically burst, and marchFIRST imploded after dozens of startup accounts defaulted on various payments and contracts. It was a good, if somewhat stressful, chapter.
Labels: advertising, design, technology










