Saturday, November 1, 2008

Sucré Launch

















We're excited at Annunciation Interactive to have launched the Sucré website today. Sucré is a spectacular New Orleans-based chocolatier, bakery and confectionary shop, and we're really pleased with the richly visual and deeply functional e-commerce site. The site's Magento-powered commerce engine is highly feature rich, with an amazingly powerful client admin panel reminiscent of Google Analytics. As of this morning, we're debugging the merchant account setup, but should be rolling by EOD - whoo-hoooo!

Our team consisted of:

Jonah Langenbeck, Production Manager
Peter Rigney, Project Manager
Erik Kiesewetter, Art Director
Oscar Pineda, Lead Developer
Allan Kukral, HTML/CSS Lead
Benjamin Seyna, Flash Lead
Sam Hanna, Photographer

With many thanks to Melissa Hirstius, Tariq Hanna, and Joel Dondis of Sucré.

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Friday, September 26, 2008

Best 404 Ever.
















Other great ones here.

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Friday, August 22, 2008

Holo-Cat Goodness.

Monday, January 7, 2008

One Laptop for Xmas.



















This year, my company Annunciation donated 'One Laptop Per Child' laptops on behalf of our clients for the year-end holidays. We ended up with one of them at our offices. Very neat. The attentiveness in engineering is immediately apparent. Couldn't find the hand crank on ours - we must've gotten the domestic model. Great program, and we're excited to watch it progress.
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Friday, November 30, 2007

Email Standards Project.









The Email Standards Project is about working with email client developers and the design community to improve web standards support and accessibility in email. The project was formed out of frustration with the inconsistent rendering of HTML emails in major email clients.

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Tuesday, November 27, 2007

NOLA BarCamp

There's talk of organizing a BarCamp here in NOLA this coming January. Details to follow!

BarCamp
is an international network of user generated conferences — open, participatory workshop-events, whose content is provided by participants — often focusing on early-stage web applications, and related open source technologies, social protocols, and open data formats.

The name "BarCamp" is a playful allusion to the event's origins, with reference to the hacker slang term, foobar: BarCamp arose as a spin-off of Foo Camp, an annual invitation-only participant driven conference hosted by open source publishing luminary Tim O'Reilly.

The first BarCamp was held in Palo Alto, California, from August 19-21, 2005, in the offices of Socialtext. It was organized in less than one week, from concept to event, with 200 attendees. Since then, BarCamps have been held in over 31 cities around the world, in North America, South America, Africa, Europe, Australasia and Asia. To mark the one-year anniversary of BarCamp, BarCampEarth was held in multiple locations world wide on August 25-27, 2006.

UPDATE: I believe the date is narrowing to the 5th and 6th of January. Please visit the wiki that has been set up for up-to-date info!

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Facebook's Flaw: Humans

Great article on the nuances of social networking, titled How Your Creepy Ex-Co-Workers Will Kill Facebook, by Cory Doctorow (co-author of the Boing Boing blog)...

Facebook is no paragon of virtue. It bears the hallmarks of the kind of pump-and-dump service that sees us as sticky, monetizable eyeballs in need of pimping. The clue is in the steady stream of emails you get from Facebook: "So-and-so has sent you a message." Yeah, what is it? Facebook isn't telling -- you have to visit Facebook to find out, generate a banner impression, and read and write your messages using the halt-and-lame Facebook interface, which lags even end-of-lifed email clients like Eudora for composing, reading, filtering, archiving and searching. Emails from Facebook aren't helpful messages, they're eyeball bait, intended to send you off to the Facebook site, only to discover that Fred wrote "Hi again!" on your "wall." Like other "social" apps (cough eVite cough), Facebook has all the social graces of a nose-picking, hyperactive six-year-old, standing at the threshold of your attention and chanting, "I know something, I know something, I know something, won't tell you what it is!"

full article

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Saturday, September 1, 2007

Ignition.







We launched a local non-profit's site recently, with a nice custom PHP content management system.

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Thursday, July 12, 2007

Mini-Killer?

Wednesday, July 11, 2007

Future of Web Design








The Future of Web Design is all about getting together leading practitioners and thinkers in the design field to talk about trends, directions and exciting new happenings in the medium. This isn’t just another web event, but one that’s dedicated to the creativity in the profession, bringing back the ‘design’ and drawing together the diverse fields that doing ‘web design’ now represents.

The date for your diaries is the 7th and 8th November 2007.

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Reboot









Reboot is a community event for the practical visionaries who are at the intersection of digital technology and change all around us...

2 days a year. 500 people. A journey into the interconnectedness of creation, participation, values, openness, decentralization, collaboration, complexity, technology, p2p, humanities, connectedness and many more areas.

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Tuesday, June 26, 2007

Apple's $3000 iPhone.

By Sinead Carew Tue Jun 26, 4:11 PM ET

NEW YORK (Reuters) - Apple Inc. said on Tuesday its hotly anticipated iPhone could cost as much as $3,000 with a required two-year service contract, but a handful of eager fans still lined up early to spend their money.












A small clutch of gadget enthusiasts staked out spots in front of Apple's store on New York's Fifth Avenue, days before the iPhone goes on sale on Friday evening 6 p.m. local time.

Plenty of potential iPhone consumers have said they would wait for Apple's next versions of the device to buy it, hoping for a lower price and faster network connection.

But industry analysts expect the first iPhone to sell quickly, at least in its initial months. Jessica Rodriguez, a 24-year-old student from the Bronx, seems to agree with them.

"I love everything Apple, and this is going to be something that goes down in the history books of cell phones," she told Reuters. [more]

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Tuesday, June 19, 2007

Site Entrance Hurdles


















It's not unusual for a site to position a long sequence of hurdles just inside their entrance. Someone walking in the door might have to clear some or all of these hurdles before they can even try out the site:

1. Figure out what the service does, and whether it meets their needs. This can be a lot harder than it sounds. The site might describe itself in text, images, or Flash demos. Even assuming the user has Flash installed, sitting through a demo can be tedious. The worst case: the site already assumes visitors know what it does.

2. Find the entry point for signing up. You'd think this would always be obvious, but on some sites it's not.

3. Pick a user ID. Often the first thing the service wants a new customer to do is pick an identifier such as a user name with which to identify themselves to the site later. If the site doesn't use email addresses as IDs, the user generally picks some variation on their own name. If they have a common name, they might have to guess several times before they find a variation of their name that hasn't already been picked as an ID.

4. Enter their email address. If the user ID isn't an email address, the user almost always has to enter their email address separately. Even if the service can be used without an email address, the site is eager to obtain this critical piece of marketing data from the user.

5. Pick a password.

6. Enter the password again to confirm it.

7. Pick the password several more times to comply with arbitrary security requirements.

8. Write down their password somewhere before they forget the new variation of their usual password that finally made it past the arbitrary security requirements.

9. Enter personal data used to configure the service to their needs.

10. Comply with (or carefully turn down) requests for demographic data for marketing purposes. This may include opting out of requests to be added to email newsletters.

11. Agree to terms of use and other legal agreements.

12. Activate their account. The user might need to switch to a completely different application—their email client—and look for a message from the service. They might have to wait for a period of time for this message to arrive. The length of this time period is unknown: it could be a few seconds, or a few days. When the user finally receives the message, they have to find a link somewhere in it that they need to click on in order to verify that they are, in fact, the proper owner of the email address.

13. Download software. If the service entails client software or browser plug-ins, the user has an additional dozen hurdles to jump through: the browser's save dialog, progress dialog, "Are you sure you want to run this?" dialog, an elevate-to-administrator security dialog, and probably a firewall dialog—not to mention the software's own overly long sequence of setup questions.

And finally, after all this, the person gets to try the actual service—and decide whether it's worth using.

With all these hurdles, it's a small miracle some web-based services end up with any users at all. Each hurdle constitutes an opportunity for the user to leave. The site is effectively asking the user, "Are you sure you want to use us? Are you really sure? How about now? Are you sure you're sure? Hmm?" Some users are going to take one of these opportunities and leave. People are growing increasingly leery of starting down the hurdle-strewn path of a new site. They've been down similar paths so many times that they've concluded the experience won't be worth their time unless they're already confident the site will provide substantial value.

From flow|state
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